Commands¶
bin2sna.py¶
bin2sna.py converts a binary (raw memory) file into a Z80 snapshot. For example:
$ bin2sna.py game.bin
will create a file named game.z80. By default, the origin address (the address of the first byte of code or data), the start address (the first byte of code to run) and the stack pointer are set to 65536 minus the length of game.bin. These values can be changed by passing options to bin2sna.py. Run it with no arguments to see the list of available options:
usage: bin2sna.py [options] file.bin [file.z80]
Convert a binary (raw memory) file into a Z80 snapshot. 'file.bin' may be a
regular file, or '-' for standard input. If 'file.z80' is not given, it
defaults to the name of the input file with '.bin' replaced by '.z80', or
'program.z80' if reading from standard input.
Options:
-b BORDER, --border BORDER
Set the border colour (default: 7).
-o ORG, --org ORG Set the origin address (default: 65536 minus the
length of file.bin).
-p STACK, --stack STACK
Set the stack pointer (default: ORG).
-P a[-b[-c]],[^+]v, --poke a[-b[-c]],[^+]v
POKE N,v for N in {a, a+c, a+2c..., b}. Prefix 'v'
with '^' to perform an XOR operation, or '+' to
perform an ADD operation. This option may be used
multiple times.
-r name=value, --reg name=value
Set the value of a register. Do '--reg help' for more
information. This option may be used multiple times.
-s START, --start START
Set the address at which to start execution (default:
ORG).
-S name=value, --state name=value
Set a hardware state attribute. Do '--state help' for
more information. This option may be used multiple
times.
-V, --version Show SkoolKit version number and exit.
Version | Changes |
---|---|
6.3 | Added the --poke option |
6.2 | Added the --reg and --state options; the --org ,
--stack and --start options accept a hexadecimal integer
prefixed by ‘0x’ |
5.2 | New |
bin2tap.py¶
bin2tap.py converts a binary (raw memory) file or a SNA, SZX or Z80 snapshot into a TAP file. For example:
$ bin2tap.py game.bin
will create a file called game.tap. By default, the origin address (the address of the first byte of code or data), the start address (the first byte of code to run) and the stack pointer are set to 65536 minus the length of game.bin. These values can be changed by passing options to bin2tap.py. Run it with no arguments to see the list of available options:
usage: bin2tap.py [options] FILE [file.tap]
Convert a binary (raw memory) file or a SNA, SZX or Z80 snapshot into a TAP
file. FILE may be a regular file, or '-' to read a binary file from standard
input.
Options:
-c N, --clear N Use a 'CLEAR N' command in the BASIC loader and leave
the stack pointer alone.
-e ADDR, --end ADDR Set the end address when reading a snapshot.
-o ORG, --org ORG Set the origin address (default: 16384 for a snapshot,
otherwise 65536 minus the length of FILE).
-p STACK, --stack STACK
Set the stack pointer (default: ORG).
-s START, --start START
Set the start address to JP to (default: ORG).
-S FILE, --screen FILE
Add a loading screen to the TAP file. FILE may be a
snapshot or a 6912-byte SCR file.
-V, --version Show SkoolKit version number and exit.
Note that the ROM tape loading routine at 1366 ($0556) and the load routine
used by bin2tap.py together require 14 bytes for stack operations, and so
STACK must be at least 16384+14=16398 ($400E). This means that if ORG is less
than 16398, you should use the -p
option to set the stack pointer to
something appropriate. If the main data block (derived from game.bin)
overlaps any of the last four bytes of the stack, bin2tap.py will replace
those bytes with the values required by the tape loading routine for correct
operation upon returning. Stack operations will overwrite the bytes in the
address range STACK-14 to STACK-1 inclusive, so those addresses should not be
used to store essential code or data.
If the input file contains a program that returns to BASIC, you should use the
--clear
option to add a CLEAR command to the BASIC loader. This option
leaves the stack pointer alone, enabling the program to return to BASIC without
crashing. The lowest usable address with the --clear
option on a bare 48K
Spectrum is 23952 ($5D90).
Version | Changes |
---|---|
6.2 | The --clear , --end , --org , --stack and
--start options accept a hexadecimal integer prefixed by ‘0x’ |
5.3 | Added the --screen option |
5.2 | Added the ability to read a binary file from standard input; added a second positional argument specifying the TAP filename |
4.5 | Added the --clear and --end options, and the ability to
convert SNA, SZX and Z80 snapshots |
3.4 | Added the -V option and the long options |
2.2.5 | Added the -p option |
1.3.1 | New |
skool2asm.py¶
skool2asm.py converts a skool file into an ASM file that can be fed to an assembler (see Supported assemblers). For example:
$ skool2asm.py game.skool > game.asm
skool2asm.py supports many options; run it with no arguments to see a list:
usage: skool2asm.py [options] FILE
Convert a skool file into an ASM file and write it to standard output. FILE may
be a regular file, or '-' for standard input.
Options:
-c, --create-labels Create default labels for unlabelled instructions.
-D, --decimal Write the disassembly in decimal.
-E ADDR, --end ADDR Stop converting at this address.
-f N, --fixes N Apply fixes:
N=0: None (default)
N=1: @ofix only
N=2: @ofix and @bfix
N=3: @ofix, @bfix and @rfix (implies -r)
-H, --hex Write the disassembly in hexadecimal.
-I p=v, --ini p=v Set the value of the configuration parameter 'p' to
'v'. This option may be used multiple times.
-l, --lower Write the disassembly in lower case.
-p, --package-dir Show path to skoolkit package directory and exit.
-P p=v, --set p=v Set the value of ASM writer property 'p' to 'v'. This
option may be used multiple times.
-q, --quiet Be quiet.
-r, --rsub Apply safe substitutions (@ssub) and relocatability
substitutions (@rsub) (implies '-f 1').
--show-config Show configuration parameter values.
-s, --ssub Apply safe substitutions (@ssub).
-S ADDR, --start ADDR
Start converting at this address.
-u, --upper Write the disassembly in upper case.
--var name=value Define a variable that can be used by @if, #IF and #MAP.
This option may be used multiple times.
-V, --version Show SkoolKit version number and exit.
-w, --no-warnings Suppress warnings.
-W CLASS, --writer CLASS
Specify the ASM writer class to use.
See ASM modes and directives for a description of the @ssub
and
@rsub
substitution modes, and the @ofix
, @bfix
and @rfix
bugfix
modes.
See the @set directive for information on the ASM writer properties that
can be set by the --set
option.
Configuration¶
skool2asm.py will read configuration from a file named skoolkit.ini in the current working directory or in ~/.skoolkit, if present. The recognised configuration parameters are:
Base
- convert addresses and instruction operands to hexadecimal (16
) or decimal (10
), or leave them as they are (0
, the default)Case
- write the disassembly in lower case (1
) or upper case (2
), or leave it as it is (0
, the default)CreateLabels
- create default labels for unlabelled instructions (1
), or don’t (0
, the default)Quiet
- be quiet (1
) or verbose (0
, the default)Set-property
- set an ASM writer property value, e.g.Set-bullet=+
(see the @set directive for a list of available properties)Warnings
- show warnings (1
, the default), or suppress them (0
)
Configuration parameters must appear in a [skool2asm]
section. For example,
to make skool2asm.py write the disassembly in hexadecimal with a line width
of 120 characters by default (without having to use the -H
and -P
options on the command line), add the following section to skoolkit.ini:
[skool2asm]
Base=16
Set-line-width=120
Configuration parameters may also be set on the command line by using the
--ini
option. Parameter values set this way will override any found in
skoolkit.ini.
Version | Changes |
---|---|
6.4 | Added the --var option |
6.2 | Added the --show-config option; the --end and --start
options accept a hexadecimal integer prefixed by ‘0x’ |
6.1 | Configuration is read from skoolkit.ini if present; added the
--ini option |
5.0 | Added the --set option |
4.5 | Added the --start and --end options |
4.1 | Added the --writer option |
3.4 | Added the -V and -p options and the long options |
2.2.2 | Added the ability to read a skool file from standard input |
2.1.1 | Added the -u , -D and -H options |
1.1 | Added the -c option |
skool2bin.py¶
skool2bin.py converts a skool file into a binary (raw memory) file. For example:
$ skool2bin.py game.skool
To list the options supported by skool2bin.py, run it with no arguments:
usage: skool2bin.py [options] file.skool [file.bin]
Convert a skool file into a binary (raw memory) file. 'file.skool' may be a
regular file, or '-' for standard input. If 'file.bin' is not given, it
defaults to the name of the input file with '.skool' replaced by '.bin'.
'file.bin' may be a regular file, or '-' for standard output.
Options:
-b, --bfix Apply @ofix and @bfix directives.
-E ADDR, --end ADDR Stop converting at this address.
-i, --isub Apply @isub directives.
-o, --ofix Apply @ofix directives.
-s, --ssub Apply @isub and @ssub directives.
-S ADDR, --start ADDR
Start converting at this address.
-V, --version Show SkoolKit version number and exit.
Version | Changes |
---|---|
6.2 | The --end and --start options accept a hexadecimal
integer prefixed by ‘0x’ |
6.1 | Added the ability to assemble instructions whose operands contain arithmetic expressions |
5.2 | Added the ability to write the binary file to standard output |
5.1 | Added the --bfix , --ofix and --ssub options |
5.0 | New |
skool2ctl.py¶
skool2ctl.py converts a skool file into a control file. For example:
$ skool2ctl.py game.skool > game.ctl
In addition to block types and addresses, game.ctl will contain block titles, block descriptions, registers, mid-block comments, block start and end comments, sub-block types and addresses, instruction-level comments, and some ASM directives.
To list the options supported by skool2ctl.py, run it with no arguments:
usage: skool2ctl.py [options] FILE
Convert a skool file into a control file and write it to standard output. FILE
may be a regular file, or '-' for standard input.
Options:
-b, --preserve-base Preserve the base of decimal and hexadecimal values in
instruction operands and DEFB/DEFM/DEFS/DEFW statements.
-E ADDR, --end ADDR Stop converting at this address.
-h, --hex Write addresses in upper case hexadecimal format.
-l, --hex-lower Write addresses in lower case hexadecimal format.
-S ADDR, --start ADDR
Start converting at this address.
-V, --version Show SkoolKit version number and exit.
-w X, --write X Write only these elements, where X is one or more of:
a = ASM directives
b = block types and addresses
t = block titles
d = block descriptions
r = registers
m = mid-block comments and block start/end comments
s = sub-block types and addresses
c = instruction-level comments
If you need to preserve any elements that control files do not support (such as data definition entries and ASM block directives), consider using skool2sft.py to create a skool file template instead.
Version | Changes |
---|---|
6.2 | The --end and --start options accept a hexadecimal
integer prefixed by ‘0x’ |
6.0 | Added support for the ‘a’ identifier in the --write option |
5.1 | A terminal i directive is appended if the skool file ends
before 65536 |
4.5 | Added the --start and --end options |
4.4 | Added the --hex-lower option |
3.7 | Added the --preserve-base option |
3.4 | Added the -V option and the long options |
2.4 | Added the ability to preserve some ASM directives |
2.2.2 | Added the ability to read a skool file from standard input |
2.0.6 | Added the -h option |
1.1 | New |
skool2html.py¶
skool2html.py converts a skool file (and its associated ref files, if any exist) into a browsable disassembly in HTML format.
For example:
$ skool2html.py game.skool
will convert the file game.skool into a bunch of HTML files. If any files
named game*.ref (e.g. game.ref, game-bugs.ref, game-pokes.ref and so
on) also exist, they will be used to provide further information to the
conversion process, along with any extra files named in the RefFiles
parameter in the [Config] section.
skool2html.py supports several options; run it with no arguments to see a list:
usage: skool2html.py [options] FILE [FILE...]
Convert skool files and ref files to HTML. FILE may be a regular file, or '-'
for standard input.
Options:
-1, --asm-one-page Write all routines and data blocks to a single page.
-a, --asm-labels Use ASM labels.
-c S/L, --config S/L Add the line 'L' to the ref file section 'S'. This
option may be used multiple times.
-C, --create-labels Create default labels for unlabelled instructions.
-d DIR, --output-dir DIR
Write files in this directory (default is '.').
-D, --decimal Write the disassembly in decimal.
-H, --hex Write the disassembly in hexadecimal.
-I p=v, --ini p=v Set the value of the configuration parameter 'p' to
'v'. This option may be used multiple times.
-j NAME, --join-css NAME
Concatenate CSS files into a single file with this name.
-l, --lower Write the disassembly in lower case.
-o, --rebuild-images Overwrite existing image files.
-p, --package-dir Show path to skoolkit package directory and exit.
-P PAGES, --pages PAGES
Write only these pages (when using '--write P').
PAGES is a comma-separated list of page IDs.
-q, --quiet Be quiet.
-r PREFIX, --ref-sections PREFIX
Show default ref file sections whose names start with
PREFIX and exit.
-R, --ref-file Show the entire default ref file and exit.
-s, --search-dirs Show the locations skool2html.py searches for resources.
-S DIR, --search DIR Add this directory to the resource search path. This
option may be used multiple times.
--show-config Show configuration parameter values.
-t, --time Show timings.
-T THEME, --theme THEME
Use this CSS theme. This option may be used multiple
times.
-u, --upper Write the disassembly in upper case.
--var name=value Define a variable that can be used by @if, #IF and #MAP.
This option may be used multiple times.
-V, --version Show SkoolKit version number and exit.
-w X, --write X Write only these files, where X is one or more of:
d = Disassembly files o = Other code
i = Disassembly index P = Other pages
m = Memory maps
-W CLASS, --writer CLASS
Specify the HTML writer class to use; shorthand for
'--config Config/HtmlWriterClass=CLASS'.
Note
Giving a ref file as the first positional argument is deprecated since version 6.4. In SkoolKit 7.0, skool2html.py will require the skool file as the first positional argument.
skool2html.py searches the following directories for ref files, CSS files, JavaScript files, font files, and files listed in the [Resources] section of the ref file:
- The directory that contains the skool file named on the command line
- The current working directory
- ./resources
- ~/.skoolkit
- $PACKAGE_DIR/resources
- Any other directories specified by the
-S
/--search
option
where $PACKAGE_DIR is the directory in which the skoolkit package is
installed (as shown by skool2html.py -p
). When you need a reminder of these
locations, run skool2html.py -s
.
The -T
option sets the CSS theme. For example, if game.ref specifies the
CSS files to use thus:
[Game]
StyleSheet=skoolkit.css;game.css
then:
$ skool2html.py -T dark -T wide game.skool
will use the following CSS files, if they exist, in the order listed:
- skoolkit.css
- skoolkit-dark.css
- skoolkit-wide.css
- game.css
- game-dark.css
- game-wide.css
- dark.css
- wide.css
Configuration¶
skool2html.py will read configuration from a file named skoolkit.ini in the current working directory or in ~/.skoolkit, if present. The recognised configuration parameters are:
AsmLabels
- use ASM labels (1
), or don’t (0
, the default)AsmOnePage
- write all routines and data blocks to a single page (1
), or to multiple pages (0
, the default)Base
- convert addresses and instruction operands to hexadecimal (16
) or decimal (10
), or leave them as they are (0
, the default)Case
- write the disassembly in lower case (1
) or upper case (2
), or leave it as it is (0
, the default)CreateLabels
- create default labels for unlabelled instructions (1
), or don’t (0
, the default)JoinCss
- if specified, concatenate CSS files into a single file with this nameOutputDir
- write files in this directory (default:.
)Quiet
- be quiet (1
) or verbose (0
, the default)RebuildImages
- overwrite existing image files (1
), or leave them alone (0
, the default)Search
- directory to add to the resource search path; to specify two or more directories, separate them with commasTheme
- CSS theme to use; to specify two or more themes, separate them with commasTime
- show timings (1
), or don’t (0
, the default)
Configuration parameters must appear in a [skool2html]
section. For
example, to make skool2html.py use ASM labels and write the disassembly in
hexadecimal by default (without having to use the -H
and -a
options on
the command line), add the following section to skoolkit.ini:
[skool2html]
AsmLabels=1
Base=16
Configuration parameters may also be set on the command line by using the
--ini
option. Parameter values set this way will override any found in
skoolkit.ini.
Version | Changes |
---|---|
6.4 | Added the --var option |
6.2 | Added the --show-config option |
6.1 | Configuration is read from skoolkit.ini if present; added the
--ini option |
5.4 | Added the --asm-one-page option |
5.0 | The --theme option also looks for a CSS file whose base name
matches the theme name |
4.1 | Added the --search and --writer options |
4.0 | Added the --ref-sections and --ref-file options |
3.6 | Added the --join-css and --search-dirs options |
3.5 | Added support for multiple CSS themes |
3.4 | Added the -a and -C options and the long options |
3.3.2 | Added $PACKAGE_DIR/resources to the search path; added the
-p and -T options |
3.2 | Added ~/.skoolkit to the search path |
3.1 | Added the -c option |
3.0.2 | No longer shows timings by default; added the -t option |
2.3.1 | Added support for reading multiple ref files per disassembly |
2.2.2 | Added the ability to read a skool file from standard input |
2.2 | No longer writes the Skool Daze and Back to Skool disassemblies
by default; added the -d option |
2.1.1 | Added the -l , -u , -D and -H options |
2.1 | Added the -o and -P options |
1.4 | Added the -V option |
skool2sft.py¶
skool2sft.py converts a skool file into a skool file template. For example:
$ skool2sft.py game.skool > game.sft
To list the options supported by skool2sft.py, run it with no arguments:
usage: skool2sft.py [options] FILE
Convert a skool file into a skool file template and write it to standard
output. FILE may be a regular file, or '-' for standard input.
Options:
-b, --preserve-base Preserve the base of decimal and hexadecimal values in
instruction operands and DEFB/DEFM/DEFS/DEFW
statements.
-E ADDR, --end ADDR Stop converting at this address.
-h, --hex Write addresses in upper case hexadecimal format.
-l, --hex-lower Write addresses in lower case hexadecimal format.
-S ADDR, --start ADDR
Start converting at this address.
-V, --version Show SkoolKit version number and exit.
Version | Changes |
---|---|
6.2 | The --end and --start options accept a hexadecimal
integer prefixed by ‘0x’ |
5.1 | i blocks are preserved in the same way as code and data
blocks (instead of verbatim) |
4.5 | Added the --start and --end options |
4.4 | Added the --hex-lower option |
3.7 | Added the --preserve-base option |
3.4 | Added the -V option and the long options |
2.4 | New |
sna2img.py¶
sna2img.py converts the screenshot or other graphic data in a binary (raw memory) file, SCR file, skool file, or SNA/SZX/Z80 snapshot into a PNG or GIF file. For example:
$ sna2img.py game.scr
will create a file named game.png.
To list the options supported by sna2img.py, run it with no arguments:
usage: sna2img.py [options] INPUT [OUTPUT]
Convert a Spectrum screenshot or other graphic data into a PNG or GIF file.
INPUT may be a binary (raw memory) file, a SCR file, a skool file, or a SNA,
SZX or Z80 snapshot.
Options:
-b, --bfix Parse a skool file in @bfix mode.
-B, --binary Read the input as a binary (raw memory) file.
-e MACRO, --expand MACRO
Expand a #FONT, #SCR, #UDG or #UDGARRAY macro. The '#'
prefix may be omitted.
-f N, --flip N Flip the image horizontally (N=1), vertically (N=2),
or both (N=3).
-i, --invert Invert video for cells that are flashing.
-m src,size,dest, --move src,size,dest
Move a block of bytes of the given size from src to
dest. This option may be used multiple times.
-n, --no-animation Do not animate flashing cells.
-o X,Y, --origin X,Y Top-left crop at (X,Y).
-O ORG, --org ORG Set the origin address of a binary file (default:
65536 minus the length of the file).
-p a[-b[-c]],[^+]v, --poke a[-b[-c]],[^+]v
POKE N,v for N in {a, a+c, a+2c..., b}. Prefix 'v'
with '^' to perform an XOR operation, or '+' to
perform an ADD operation. This option may be used
multiple times.
-r N, --rotate N Rotate the image 90*N degrees clockwise.
-s SCALE, --scale SCALE
Set the scale of the image (default=1).
-S WxH, --size WxH Crop to this width and height (in tiles).
-V, --version Show SkoolKit version number and exit.
Version | Changes |
---|---|
6.2 | Added the --binary and --org options and the ability to
read binary (raw memory) files; the --move and --poke
options accept hexadecimal integers prefixed by ‘0x’ |
6.1 | Added the ability to read skool files; added the --bfix and
--move options |
6.0 | Added the --expand option |
5.4 | New |
sna2skool.py¶
sna2skool.py converts a binary (raw memory) file or a SNA, SZX or Z80 snapshot into a skool file. For example:
$ sna2skool.py game.z80 > game.skool
Now game.skool can be converted into a browsable HTML disassembly using skool2html.py, or into an assembler-ready ASM file using skool2asm.py.
sna2skool.py supports several options; run it with no arguments to see a list:
usage: sna2skool.py [options] FILE
Convert a binary (raw memory) file or a SNA, SZX or Z80 snapshot into a skool
file. FILE may be a regular file, or '-' for standard input.
Options:
-c FILE, --ctl FILE Use FILE as the control file (may be '-' for standard
input).
-e ADDR, --end ADDR Stop disassembling at this address (default=65536).
-g FILE, --generate-ctl FILE
Generate a control file in FILE.
-h, --ctl-hex Write upper case hexadecimal addresses in the
generated control file.
-H, --skool-hex Write hexadecimal addresses and operands in the
disassembly.
-I p=v, --ini p=v Set the value of the configuration parameter 'p' to
'v'. This option may be used multiple times.
-L, --lower Write the disassembly in lower case.
-M FILE, --map FILE Use FILE as a code execution map when generating a
control file.
-o ADDR, --org ADDR Specify the origin address of a binary (.bin) file
(default: 65536 - length).
-p PAGE, --page PAGE Specify the page (0-7) of a 128K snapshot to map to
49152-65535.
--show-config Show configuration parameter values.
-s ADDR, --start ADDR
Start disassembling at this address (default=16384).
-T FILE, --sft FILE Use FILE as the skool file template (may be '-' for
standard input).
-V, --version Show SkoolKit version number and exit.
-w W, --line-width W Set the maximum line width of the skool file (default:
79).
Note
The -i
, -l
, -m
, -n
, -r
, -R
, -t
and -z
options and their corresponding long options are deprecated since version
6.1. Use the -I/--ini
option with an appropriate configuration parameter
instead:
- instead of
-i/--ctl-hex-lower
, use-I CtlHex=1
- instead of
-l/--defm-size L
, use-I DefmSize=L
- instead of
-m/--defb-mod M
, use-I DefbMod=M
- instead of
-n/--defb-size N
, use-I DefbSize=N
- instead of
-r/--no-erefs
, use-I ListRefs=0
- instead of
-R/--erefs
, use-I ListRefs=2
- instead of
-t/--text
, use-I Text=1
- instead of
-z/--defb-zfill
, use-I DefbZfill=1
If the input filename does not end with ‘.sna’, ‘.szx’ or ‘.z80’, it is assumed to be a binary file.
By default, any control file or skool file template whose name (minus the ‘.ctl’ or ‘.sft’ suffix) matches the input filename (minus the ‘.bin’, ‘.sna’, ‘.szx’ or ‘.z80’ suffix, if any) will be used, if present.
The -M
option may be used (in conjunction with the -g
option) to
specify a code execution map to use when generating a control file. The
supported file formats are:
- Profiles created by the Fuse emulator
- Code execution logs created by the SpecEmu, Spud and Zero emulators
- Map files created by the SpecEmu and Z80 emulators
If the file specified by the -M
option is 8192 bytes long, it is assumed to
be a Z80 map file; if it is 65536 bytes long, it is assumed to be a SpecEmu map
file; otherwise it is assumed to be in one of the other supported formats.
Configuration¶
sna2skool.py will read configuration from a file named skoolkit.ini in the current working directory or in ~/.skoolkit, if present. The recognised configuration parameters are:
Base
- write addresses and instruction operands in hexadecimal (16
) or decimal (10
, the default)Case
- write the disassembly in lower case (1
) or upper case (2
, the default)CtlHex
- write addresses in a generated control file in decimal (0
, the default), lower case hexadecimal (1
), or upper case hexadecimal (2
)DefbMod
- group DEFB blocks by addresses that are divisible by this number (default:1
)DefbSize
- maximum number of bytes per DEFB statement (default:8
)DefbZfill
- pad decimal values in DEFB statements with leading zeroes (1
), or leave them unpadded (0
, the default)DefmSize
- maximum number of characters in a DEFM statement (default:66
)EntryPointRef
- template used to format the comment for an entry point with exactly one referrer (default:This entry point is used by the routine at {ref}.
)EntryPointRefs
- template used to format the comment for an entry point with two or more referrers (default:This entry point is used by the routines at {refs} and {ref}.
)LineWidth
- maximum line width of the skool file (default:79
)ListRefs
- when to add a comment that lists routine or entry point referrers: never (0
), if no other comment is defined at the entry point (1
, the default), or always (2
)Ref
- template used to format the comment for a routine with exactly one referrer (default:Used by the routine at {ref}.
)Refs
- template used to format the comment for a routine with two or more referrers (default:Used by the routines at {refs} and {ref}.
)Text
- show ASCII text in the comment fields (1
), or don’t (0
, the default)Title-b
- template used to format the title for an untitled ‘b’ block (default:Data block at {address}
)Title-c
- template used to format the title for an untitled ‘c’ block (default:Routine at {address}
)Title-g
- template used to format the title for an untitled ‘g’ block (default:Game status buffer entry at {address}
)Title-i
- template used to format the title for an untitled ‘i’ block (default:Ignored
)Title-s
- template used to format the title for an untitled ‘s’ block (default:Unused
)Title-t
- template used to format the title for an untitled ‘t’ block (default:Message at {address}
)Title-u
- template used to format the title for an untitled ‘u’ block (default:Unused
)Title-w
- template used to format the title for an untitled ‘w’ block (default:Data block at {address}
)
Configuration parameters must appear in a [sna2skool]
section. For example,
to make sna2skool.py generate hexadecimal skool files with a line width of
120 characters by default (without having to use the -H
and -w
options
on the command line), add the following section to skoolkit.ini:
[sna2skool]
Base=16
LineWidth=120
Configuration parameters may also be set on the command line by using the
--ini
option. Parameter values set this way will override any found in
skoolkit.ini.
Version | Changes |
---|---|
6.2 | Added the --show-config option; the --end , --org and
--start options accept a hexadecimal integer prefixed by ‘0x’ |
6.1 | Configuration is read from skoolkit.ini if present; added the
--ini option |
5.0 | Added support for SpecEmu’s 64K code execution map files |
4.4 | Added the --ctl-hex-lower and --end options |
4.3 | Added the --line-width option |
3.4 | Added the -V and -R options and the long options |
3.3 | Added the -M option, along with support for code execution
maps produced by Fuse, SpecEmu, Spud, Zero and Z80; added the
ability to read 128K SNA snapshots |
3.2 | Added the -p option, and the ability to read SZX snapshots
and 128K Z80 snapshots |
2.4 | Added the -T option |
2.1.2 | Added the -L option |
2.1 | Added the -H option |
2.0.6 | Added the -h option |
2.0.1 | Added the -o , -r and -l options, and the ability to
read binary files |
2.0 | Added the -n , -m and -z options |
1.0.5 | Added the -t option |
1.0.4 | Added the -g and -s options |
snapinfo.py¶
snapinfo.py shows information on the registers and RAM in a SNA, SZX or Z80 snapshot. For example:
$ snapinfo.py game.z80
To list the options supported by snapinfo.py, run it with no arguments:
usage: snapinfo.py [options] file
Analyse an SNA, SZX or Z80 snapshot.
Options:
-b, --basic List the BASIC program.
-f A[,B...[-M[-N]]], --find A[,B...[-M[-N]]]
Search for the byte sequence A,B... with distance
ranging from M to N (default=1) between bytes.
-p A[-B[-C]], --peek A[-B[-C]]
Show the contents of addresses A TO B STEP C. This
option may be used multiple times.
-t TEXT, --find-text TEXT
Search for a text string.
-T X,Y[-M[-N]], --find-tile X,Y[-M[-N]]
Search for the graphic data of the tile at (X,Y) with
distance ranging from M to N (default=1) between
bytes.
-v, --variables List variables.
-V, --version Show SkoolKit version number and exit.
-w A[-B[-C]], --word A[-B[-C]]
Show the words at addresses A TO B STEP C. This option
may be used multiple times.
With no options, snapinfo.py displays register values, the interrupt mode, and the border colour. By using one of the options shown above, it can list the BASIC program and variables (if present), show the contents of a range of addresses, or search the RAM for a sequence of byte values or a text string.
Version | Changes |
---|---|
6.2 | The --find , --find-tile , --peek and --word
options accept hexadecimal integers prefixed by ‘0x’ |
6.0 | Added support to the --find option for distance ranges; added
the --find-tile and --word options; the --peek option
shows UDGs and BASIC tokens |
5.4 | Added the --variables option; UDGs in a BASIC program are
shown as special symbols (e.g. {UDG-A} ) |
5.3 | New |
snapmod.py¶
snapmod.py modifies the registers and RAM in a 48K Z80 snapshot. For example:
$ snapmod.py --poke 32768,0 game.z80 poked.z80
To list the options supported by snapmod.py, run it with no arguments:
usage: snapmod.py [options] in.z80 [out.z80]
Modify a 48K Z80 snapshot.
Options:
-f, --force Overwrite an existing snapshot.
-m src,size,dest, --move src,size,dest
Move a block of bytes of the given size from src to
dest. This option may be used multiple times.
-p a[-b[-c]],[^+]v, --poke a[-b[-c]],[^+]v
POKE N,v for N in {a, a+c, a+2c..., b}. Prefix 'v'
with '^' to perform an XOR operation, or '+' to
perform an ADD operation. This option may be used
multiple times.
-r name=value, --reg name=value
Set the value of a register. Do '--reg help' for more
information. This option may be used multiple times.
-s name=value, --state name=value
Set a hardware state attribute. Do '--state help' for
more information. This option may be used multiple
times.
-V, --version Show SkoolKit version number and exit.
Version | Changes |
---|---|
6.2 | The --move , --poke and --reg options accept
hexadecimal integers prefixed by ‘0x’ |
5.3 | New |
tap2sna.py¶
tap2sna.py converts a TAP or TZX file (which may be inside a zip archive) into a Z80 snapshot. For example:
$ tap2sna.py game.tap game.z80
To list the options supported by tap2sna.py, run it with no arguments:
usage:
tap2sna.py [options] INPUT snapshot.z80
tap2sna.py @FILE
Convert a TAP or TZX file (which may be inside a zip archive) into a Z80
snapshot. INPUT may be the full URL to a remote zip archive or TAP/TZX file,
or the path to a local file. Arguments may be read from FILE instead of (or as
well as) being given on the command line.
Options:
-d DIR, --output-dir DIR
Write the snapshot file in this directory.
-f, --force Overwrite an existing snapshot.
-p STACK, --stack STACK
Set the stack pointer.
--ram OPERATION Perform a load, move or poke operation on the memory
snapshot being built. Do '--ram help' for more
information. This option may be used multiple times.
--reg name=value Set the value of a register. Do '--reg help' for more
information. This option may be used multiple times.
-s START, --start START
Set the start address to JP to.
--state name=value Set a hardware state attribute. Do '--state help' for
more information. This option may be used multiple
times.
-u AGENT, --user-agent AGENT
Set the User-Agent header.
-V, --version Show SkoolKit version number and exit.
Note that support for TZX files is limited to block types 0x10 (standard speed data), 0x11 (turbo speed data) and 0x14 (pure data).
By default, tap2sna.py loads bytes from every data block on the tape, using
the start address given in the corresponding header. For tapes that contain
headerless data blocks, headers with incorrect start addresses, or irrelevant
blocks, the --ram
option can be used to load bytes from specific blocks at
the appropriate addresses. For example:
$ tap2sna.py --ram load=3,30000 game.tzx game.z80
loads the third block on the tape at address 30000, and ignores all other
blocks. (To see information on the blocks in a TAP or TZX file, use the
tapinfo.py command.) The --ram
option can also be used to move
blocks of bytes from one location to another, POKE values into individual
addresses or address ranges, and modify memory with XOR and ADD operations
before the snapshot is saved. For more information on the operations that the
--ram
option can perform, run:
$ tap2sna.py --ram help
For complex snapshots that require many options to build, it may be more convenient to store the arguments to tap2sna.py in a file. For example, if the file game.t2s has the following contents:
;
; tap2sna.py file for GAME
;
http://example.com/pub/games/GAME.zip
game.z80
--ram load=4,32768 # Load the fourth block at 32768
--ram move=40960,512,43520 # Move 40960-41471 to 43520-44031
--state iff=0 # Disable interrupts
--stack 32768 # Stack at 32768
--start 34816 # Start at 34816
then:
$ tap2sna.py @game.t2s
will create game.z80 as if the arguments specified in game.t2s had been given on the command line.
Version | Changes |
---|---|
6.3 | Added the --user-agent option |
6.2 | The --ram , --reg , --stack and --start options
accept hexadecimal integers prefixed by ‘0x’ |
5.3 | Added the --stack and --start options |
4.5 | Added support for TZX block type 0x14 (pure data), for loading the first and last bytes of a tape block, and for modifying memory with XOR and ADD operations |
3.5 | New |
tapinfo.py¶
tapinfo.py shows information on the blocks in a TAP or TZX file. For example:
$ tapinfo.py game.tzx
To list the options supported by tapinfo.py, run it with no arguments:
usage: tapinfo.py FILE
Show the blocks in a TAP or TZX file.
Options:
-b IDs, --tzx-blocks IDs
Show TZX blocks with these IDs only. 'IDs' is a comma-
separated list of hexadecimal block IDs, e.g.
10,11,2a.
-B N[,A], --basic N[,A]
List the BASIC program in block N loaded at address A
(default 23755).
-V, --version Show SkoolKit version number and exit.
Version | Changes |
---|---|
6.2 | The --basic option accepts a hexadecimal address prefixed by
‘0x’ |
6.0 | Added the --basic option |
5.0 | New |